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Hurdå komplett? Troligen mer komplett på vissa områden men kanske också mindre komplett än förut på andra. Det återstår att se när det "går live". Vi får se vilka förändringar cryptic verkligen realiserar och exakt hur dom kommer att te sej. Jag är logisk optimist.

Bra att du är nöjd med ditt abonnemang! :) Jag är nöjd med mitt ;)

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Ska jag lyssna lite på nu på sommaren när man inte gör något tror jag^ :)

Tänk bara på att många av tipsen dom ger i dom gamla videorna inte stämmer längre. Mycket har ju ändrats. Dom två (dom var 3 förut, vet inte vart han tog vägen :P) som håller i det är väldigt roliga med imho.

Blev mycket "dom", orkar inte fixa det -.-

Edited by thamupp

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Ska bli spännande att se vad den medför! Jag själv hoppas på att det blir nya "missions" alltså uppdrag. Det var snack om att det skulle komma ett såndant varje vecka. Jag tycker nog att det behövs sådant för att hålla kvar spelarna!

Tillägg: Och det ser det ut att bli! Yes! :w00t:

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Ska bli spännande att se vad den medför! Jag själv hoppas på att det blir nya "missions" alltså uppdrag. Det var snack om att det skulle komma ett såndant varje vecka. Jag tycker nog att det behövs sådant för att hålla kvar spelarna!

Tillägg: Och det ser det ut att bli! Yes! :w00t:

Det är bekräftat att det ska bli veckliga PvE uppdrag. Dessa uppdrag kommer troligen bara vara aningen mer komplexa än tex. exploration uppdragen. Fast förhoppningsvis (troligtvis) kommer varje vecka ha en unik story. Det är också sagt att varken rank eller faction kommer ha någon effekt, alla kommer kunna spela det. Jag undrar om man kommer få badges för det? Typ som en weekly? :D

Season 2 ska ju också tydligen ha betydligt mer innehåll än season 1 hade, och season 1 hade ändå rätt bra med grejer!

Hörde också att de badges man har nu kommer vara värdefult sen (när mkXI gear kommer) också.

Ricochet, glöm inte bort att det troligen kommer finnas uppdrag man kan levla med upp till VA1. ;)

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Jag spelar själv inte STO, men är halvvägs in i boken "The Needs of the Many" som handlar om händelserna som föregick Star Trek Onlines händelser 2409 och framåt. Jag måste säga att berättelsens upplägg är riktigt snyggt!

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Ja jag tycker att dom har fått till storyn och allt sådant jättebra!

Det är bara en hel del buggar som behöver fixas fortfarande men dom är nog faktist på rätt väg med hela alltet!

Jag tror att vi kommer att få se en utveckling av t.ex Risa och vad man kan göra där. Även Andor eller om det var Andoria kommer nog att bli utvecklad. Finns ju en enorm potential bortom PVP (som jag nu mest pysslar med i väntan på annat)

Thamupp: Jo jag håller på och sparar mina badges och marks nu ;)

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Det snackas ju också om öppen PvP, typ att man tar över flera system i pvp och så får man kontroll över en sector osv. Fast det låg tydligen långt in i framtiden för Cryptic.

Vad säger ni andra om nya Factions då?

Romulans värkar ju vara på gång. Jag såg på STOs forum att många ville ha Borg som faction. Nej säger jag om det. Borg har ju inga individer, hur ska vi då kunna spela dom? N??ä, borg ska inte gå att spela.

Det går ju rykten om att Breen kommer vara nästa onda-ras man kommer möta. Alltså mellan RA5-VA1. Tror till och med den var en DEV som sa det. :D Detta kommer också vara "neutrala" uppdrag som båda Feds och Klingons kommer kunna göra. Breen kommer vara sin egen "sida".

Fast Ricochet vill väll helst kunna spela Breen inte spela mot dom. :P

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Jag spelar själv inte STO, men är halvvägs in i boken "The Needs of the Many" som handlar om händelserna som föregick Star Trek Onlines händelser 2409 och framåt. Jag måste säga att berättelsens upplägg är riktigt snyggt!

Är det du som skriver den svenska översättningen av Path to 2409 här på databasen?

Edit: Dubbelpost, trodde det skulle slås ihop som det gör ibland.

Edited by thamupp

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Konstigt! Star Trek Online Gold Edition är billigare än den vanliga versionen av STO på spelbutiken. :knäpp:

Star Trek Online(428kr)

Star Trek Online: The Gold Edition(415kr)

Skillnaden mellan de båda är att man får extra grejer/bonusar om man köper Star Trek Online: The Gold Edition. <_<

EDIT: Inte att det är på spelbutiken du ska köpa spelet. På bland annat Webhallen kostar STO Gold bara 200kr. Så mycket för spelbutikens "prisgaranti".

Edited by thamupp

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Jag spelar själv inte STO, men är halvvägs in i boken "The Needs of the Many" som handlar om händelserna som föregick Star Trek Onlines händelser 2409 och framåt. Jag måste säga att berättelsens upplägg är riktigt snyggt!

Är det du som skriver den svenska översättningen av Path to 2409 här på databasen?

Edit: Dubbelpost, trodde det skulle slås ihop som det gör ibland.

Det är det Fleetadmiral som gör, han är ju professionell översättare också...

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Det är det Fleetadmiral som gör, han är ju professionell översättare också...

Okej, det visste jag inte.

Vad tycker du om season 2 och en ny faction (trolligen Romulans) då? :)

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Jag vill spela som romulan! Fast ännu hellre spela som cardassier :cardassian:

Som i Trueway eller "riktiga" cardassier. Att Trueway blir en egen faction i framtiden är nog ganska troligt, fast det kommer nog ta ett tag. Det svåra med Trueway är ju att det inte finns så mycket raser till dom.

Jag tycker det är konsigt att man inte kan köpa cardassier i c-store till Fed. Om man kollar på storyn känns det som några cardassier skulle gå med i starfleet.

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Season 2 är påväg ut på Tribble nu! Kommer nog ut nån gpng ikväll.

Vad vi kommer se på tribble nu i början:

We are almost there!

We realize everyone is anxious to test the new Season 2 build, but we are still tracking down some showstopper bugs that we want to resolve before putting this in front of you.

The team is working on those fixes now and our plan is to push this to TRIBBLE as soon as we have the fixes checked in, the new build made, and QA approved. This means were are close, but it will be at least tomorrow a.m. before you get the build.

Here's a preview of what you'll see in this first test build

* Level up to 51

* 2 Klingon vs. Fed PVE episodes (level 20)

* 2 Undine related episodes (level 45)

* Mark XI gear drops (if critter is 46+)

* Non-Combat missions (many start in social systems: Vulcan, Bajor, Memory Alpha)

* First Contact Missions (temporarily enabled starting at level 2)

* Dabo mini-game

* Dabo Gold Pressed Latinum Store (sells cool temp ship holo emitters)

* Scan mini-game

* Level 51 versions of Borg Hub Dailies

* Level 51 Fleet Action Daily

* Rescoped Fleet Action Bands

Here's the list of new Season 2 features currently turned off in the build as we conduct internal testing. We will be adding these features to the upcoming Tribble Builds as they are approved.

* Level 51 ship rewards (Retrofit Galaxy, Intrepid, Defiant, Fek'ihri)

* Player Ship Interiors (Bridges are temporarily turned off as well)

* Science Lab mini-game

* 2 Klingon vs. Klingon PVE episodes (level 10)

* 4 Klingon vs. Fek'ihri PVE episodes (level 30)

* 3 Undine episodes

* Undine Fleet Action

* Weekly Series 1 (these start up sometime in August)

* Science Console Grandfather Turn-In

* Level 51 daily Mark token rewards and stores

We are just as eager as everyone else to get the build out - we will see you on Tribble tomorrow!

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OMGOMGOMG!!! Tribble patchen har blivit framåt flyttad till imorgon, så vi får nöja oss med denna fantastiska post:

New Features:

Dabo

  • You can now play Dabo in Quark’s Bar or the new Dabo room on Drozana Station!
  • Pick your stakes and place a bet on up to three locations on the wheel.
  • Get paid based on what combinations of symbols show up in each of those locations!
  • Click the Info button for a full pay schedule.
  • See where on the wheel other players are betting, and who the biggest winner is.
  • Get that wheel spinnin’ and save your Gold-Pressed Latinum for the awesome Dabo store items!


    Scanning Game
    • Check out the new Scanning Minigame, which gives you a chance to improve the results of your harvesting!
    • When you interact with a harvestable item, on ground or in space, you'll see a new window.
    • This will show you two waveforms, one blue (the target) and one red (the current).
    • Use the on-screen buttons or the keyboard arrow keys to change the frequency and amplitude of the red waveform to match the blue one.
    • Be quick! You need to do this before the ambient noise becomes too great!
    • If you match the two waveforms, you will get more (and sometimes better!) items.
    • If you don't succeed in time, or if you decide not to play the minigame (press "Quit" or the "F" key) then you will get the normal harvesting results.


      Fleet Emblems
      • You can now designate Fleet Emblems for your fleet to display on their ships!
      • Join or start a Fleet if you are not already a member of one.
      • Create or customize your emblem by opening your Fleet window (The arrow on the bottom right of the mini-map). Go to the Uniform tab, then click the button on the bottom right to edit the Fleet Emblem.
      • Once you create your emblem, or join a fleet with an emblem already created, you can visit the Costume or Ship customization tailors to apply or remove the Emblem to your Uniform or Ship.
      • Fleet leaders can choose to allow Fleet members to edit the Fleet Emblem on their character/ship, or force them to use the Fleet leader’s specified look.
      • In the Fleet Emblem Tailor you can customize your Emblem with the following controls:
      • There are 2 layers for the Emblem, Front and Back.
      • Each layer can be tinted with 2 user chosen colors, for a total of 4 colors that are customizeable.
      • The back layer can be rotated about its center.
      • The front layer can be rotated, moved, and scaled.
      • You also get a chance to choose an emblem "Background." This is what the Emblem sits upon when applied to a Uniform (for example, you can choose a circular patch). On ships, your emblem is placed directly on the surface of the ship.


        Diplomacy Corps
        • The Federation Diplomacy Corps is a new system that rewards players for their efforts to promote the United Federation of Planets peacefully.
        • New metric: Diplomacy Experience. This tracks non-combat activities.
        • As players perform actions that are in line with the goals of the Federation Diplomacy Corps, they are rewarded with Diplomacy Experience.
        • Diplomacy Experience allows players to rise in the ranks of the FDC.
        • Players can rise all the way up to the rank of Federation Ambassador.
        • Each rank can grant new titles, abilities, and costume options, as well as opening up new Diplomatic missions.


          First Contact Missions
          • One of the new mission types available to captains rising in the ranks of the Federation Diplomacy Corps are First Contact missions.
          • Ambassador Jiro Sugihara will occasionally contact a captain with opportunities to meet with representatives of a race not previously officially greeted by the Federation Diplomacy Corps.
          • Players will meet with representatives of these races aboard their ships and learn about their culture, as well as discuss certain topics with the Alien ambassador.
          • Your knowledge of Federation history will aid you greatly in your conversation, as will paying attention to the Diplomatic Entourage’s description of their history and culture.
          • Do well in your First Contact and you will be rewarded with faster progress through the ranks of the FDC!
          • Note: This early version being sent out to Tribble has First Contact missions occurring at a much higher rate than one will naturally encounter them. Test away!
          • Note: Players are able to get First Contact missions at level 2 for testing purposes. At release, the First Contact missions will be made available at Diplomatic Corps level 2, which most players will get around level 10.

            General
            • Player collision capsules have been reduced in size.
            • Borg ambient chatter has been added (Whirrs and clicks).
            • Several improvements have been made to the camera.
            • Fixed an issue where Klingon engineering Bridge Officers wouldn't get icons in the away team picker.
            • Fixed the floors in Defiant variants 1-4 so they make carpet footfall sounds instead of metal ones.
            • Players may now trade Bridge Officers directly between players!
            • Several fixes have been made to jumping and leaping.
            • A new option in Video Settings has been added for Lens Flare Quality
            • Mark XI and XII items have been added. Stay tuned for item stores!
            • The Credits have been updated.
            • Added congratulatory call-outs for specific Klingon ranks.
            • Adjusted the sound of certain ship engines.
            • Ambient sounds have been added to the Vulcan ground map.
            • Removed several duplicate music files.
            • Some ambient sounds have been adjusted to prevent flanging.
            • Players should no longer be rarely assigned to an incorrect faction in PvP.
            • Players should no longer unexpectedly be removed from PvP maps.
            • Players should now be able to join a PvP match once the match has started (if the PvP prompt is still up).
            • Civilians should now properly collide with each other without getting stuck.
            • Renaming previous ships should now properly free up the name for future ships.
            • Turn rates and inertia for large player ships have been slightly re-tuned in order to minimize drifting in system space.
            • Turn speed in Sector Space is now based on your current speed. The faster you move, the more slowly you turn.
            • The draw distance of the sector space border signage has been extended, so it appears from further away for those who have slower machines.


              Powers
              • Updated Hirogen ship powers.
              • Fixed Jem’Hadar rifle spray.
              • Added the retrofit cruiser, escort, and science vessel captain skills to the Federation skill list.
              • Added the Kar'Fi Carrier captain skill to the Klingon skill list.
              • Energy return for cannons was using the beam delay. It has now been fixed to use the proper firing cycle of the specific cannon.
              • Changed the Engineering Proficiency ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small shield HoT over duration.
              • Fixed an issue causing certain Beam weapons to ignore shields.
              • Fixed Tier 5 Hegh'tal Bird of Prey base turn rate. It was set too low.
              • Fixed which skills all mines and the Tricobalt device utilize. All mines were using the Photon projectile skill and the Tricobalt device was using Plasma. All mines and the Tricobalt device now use the correct skill.
              • Fleet Support: Changed ability from a passive chance to a player click usage. Updated versions for new unlocked ranks.
              • Three new fleet abilities (one for each captain career) are granted at level 48. They are click team buffs that last for a 30 second duration. Depending on the captain, the buffs provide the following:
              • Tactical Fleet provides a damage and attack vector skill buff to your entire team over the duration. Tactical Fleet bonuses do not stack with other active Tactical Fleets.
              • Science Fleet provides a shield damage resistance and science skill buff to your entire team over the duration. Science Fleet bonuses do not stack with other active Science Fleets.
              • Engineering Fleet provides a damage resistance and engineering skill buff to your entire team over the duration. Engineering Fleet bonuses do not stack with other active Engineering Fleets.
              • Improved the way mines spread when NPCs use them.
              • It's now possible to use regular non-Xbox joysticks and gamepads.
              • Scatter Volley: Versions II and III were using the wrong multiplier, causing more damage than the equivalent version of Rapid Fire. - Cannon Rapid Fire improves base damage by approx. 30%, 40%, 50% for versions I, II, III - Scatter Volley improves base damage by approx. 15%, 20%, 25% (but is AoE) for versions I, II, III.
              • Changed the Scientific Aptitude ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks. Added small HoT over duration.
              • Slipstream Drive has been added! This allows you to travel similarly to Full Impulse in Sector Space. It is gained at the new maximum skill cap.
              • Changed the Strike Team ability from an ongoing passive to a player click usage with duration. Updated versions for new unlocked ranks.
              • The Borg Tractor Beam power should now be resistible with Polarize Hull.

                Missions
                • Several new Klingon-only missions are available!
                  • These missions are given out by J’mpok on Qo’noS.
                  • These missions are available at level 20

                  [*]Two new Undine episodes are available!

                  [*]These missions are given out by Captain Nicholas Martin for Federation characters.

                  [*]These missions are given out by Captain K’rav for Klingon characters.

                  [*]Both of these contacts can be hailed remotely.

                  [*]These missions are available at level 45.

                  [*]Five new non-combat episodes are available!

                  [*]These are found in the world if you head to these locations.

                  [*]You can find two starting at Memory Alpha.

                  [*]You can find one on Vulcan.

                  [*]You can find one on Starbase 39.

                  [*]You can find one in the Bajor Social System.

                  [*]Fixed a bug in the mission Suspect where Drake was being reported as falling through the floor.

                  [*]Added tracking for new Accolades.

                  [*]Fixed typos in several Star Cluster missions.

                  [*]Updated the “Fluidic Space Slayer” and “Tripod Terrorist” Accolades to show counts.

                  [*]The accolade icon for the Azura has been updated.

                  [*]Various fixes have been made to several missions.

                  UI

                  [*]A "Bulletins" list item has been added to the minimap dropdown menu.

                  [*]An error message should now be displayed when you attempt to commission a ship after you already have the maximum number.

                  [*]Players can now submit bug tickets in the Tailor and ship customization screens.

                  [*]The C-Store border texture has been improved.

                  [*]Default ship powers that affect shield facing now default to Tray #6.

                  [*]Fixed a condition that would sometimes cause dialog boxes to reappear after progressing through them.

                  [*]Fixed issues with certain Fleet permissions overlapping the scroll bar.

                  [*]Fixed a minor bug with checkbox positioning in the Character Creator.

                  [*]Improved the way Fleets are found in a search.

                  [*]Powers and items with limited lifetimes now have an indicator in the tooltip.

                  [*]Text in contact dialogs must now take at least 40% of the dialog box.

                  [*]The Badges tab in the Inventory has been renamed the Assets tab. You can now find your Starfleet Merits / Klingon Honor and Energy Credits there.

                  [*]The ESC key now leaves the Away Team Picker.

                  [*]The Queue system is now more reluctant to launch PvP maps without the proper number of characters on each team.

                  [*]Updated art for Klingon rank pips.

                  [*]When transitioning into certain new locations, the name of the location should now fade in, then out.

                  [*]Added a "Match level?" radio button to the Join Team window.

                  [*]Exploit icons should no longer flash in your tray when you are targeting a friend.

                  [*]Periodic buffs should no longer appear to flicker.

                  FX

                  [*]Added improvements to death conditions during various states (crouch, stun, groundstun, knockback, and vaporize).

                  Ships

                  [*]The Galaxy Cruiser now has a new, more accurately modeled saucer section.

                  [*]A complete overhaul and polish session has been performed for the Nomad Star Cruiser.

                  [*]Added a "None" option for the Secondary Dish on Tier 5 Science ships.

                  [*]Adjusted the collision on certain ships.

                  [*]Minor improvements have been made to the Dreadnaught Cruiser, Intrepid / Voyager, and Defiant ships.

                  [*]The camera distance for certain ships in the Ship Editor has been adjusted.

                  [*]There have been several cosmetic improvements to both new and existing ships!

                  Characters

                  [*]Female Orion characters can now wear badges on certain uniform pieces. Tiaras can also be worn.

                  [*]Fixes have been made to Klingon arm badges.

                  [*]Improved customization options for Deferi, Nausicaan, Orion, and Klingon characters.

                  [*]Minor fixes have been made to Ferengi character models.

                  [*]New rank pips have been added.

                  [*]Various fixes have been made to Nausicaan and Klingon uniforms.

                  Known Issues

                  [*]Player bridges have been temporarily disabled in preparation for ship interiors.

                  [*]The Maintain auto-attack option has been added – However, it does not perform as indicated by the tooltip.

                  PS. Som jag förstår det är detta bara första delen av Season 2. Alltså det som kommer läggas ut på Tribble imorgon. Saker som skepps interiörer kommer inte släppas imorn.

Edited by thamupp

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Första kvällen/natten med Season 2 är nu slut. Jag har tagit lite med bilder som jag kommer lägga ut här!

Season 2 ser mycket bra ut! Känns inte som det är så mycket nytt nät man väll spelar dock. Man tänker väll inte på det. Jag kom till Rear Admiral, Upperhalf 2 (47), det blev inte mycket längre. Jag kunde väll kommit lite längre men jag testade de nya Diplomacy/First Contact uppdragen spelade Dabo mm så tiden att levla bara flög iväg. :P

First Contact uppdragen (som jag har lite bilder på längre ner) var mycket roliga. Man får gå runt och prata med lite diplomater och sedan prata med en Ambassadör där man ska berätta om Federationen.

notera: alla bilder jag tog i början var på "half reselution" så dom är alla värdelösa. Alla bilder jag tog under de nya uppdragen(de två första, kom inte längre) är därför borta. Även bilderna på Dabo är borta. :(

Du kan förstora bilderna genom att klicka på dem.

Bilder:

DsE

screenshot_2010-07-10-02-12-46-small.jpg

screenshot_2010-07-10-02-12-53-small.jpg

screenshot_2010-07-10-02-13-09-small.jpg

Holo Emitter (Ship deivices med kan köpa för latinum som man får av Dabo. Det dom gör är att få ditt skepp se ut som något annat.):

screenshot_2010-07-10-02-18-40-small.jpg

screenshot_2010-07-10-02-18-45-small.jpg

screenshot_2010-07-10-02-19-16-small.jpg

screenshot_2010-07-10-02-19-23-small.jpg

screenshot_2010-07-10-02-19-37-small.jpg

De nya skillsen (Retrofit...):

screenshot_2010-07-10-02-21-12-small.jpg

First Contact:

screenshot_2010-07-10-02-49-31-small.jpg

screenshot_2010-07-10-02-50-47-small.jpg

screenshot_2010-07-10-02-50-54-small.jpg

screenshot_2010-07-10-02-53-53-small.jpg

screenshot_2010-07-10-02-54-19-small.jpg

(Det fanns ett tredje alternativ, det som är markerat var inte det jag valde.)

screenshot_2010-07-10-02-57-30-small.jpg

Jag tänkte ta lite mer bilder men servern gick ner för uppdatering.

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Tack för gott utfört arbete! :)

Kul att det kommer till en hel del nytt till spelet som man kan pyssla med! Jag gillar PvP men man träffar tyvärr på en del riktigt sjuka personer där så det kan vara skönt med lite nya uppdrag som man kan välja om man vill köra själv, med sin fleet eller med ett open team!

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